

Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Words such as “expect,” “anticipate,” “should,” “believe,” “hope,” “target,” “continue,” “project,” “plan,” “goals,” “opportunity,” “appeal,” “estimate,” “potential,” “predict,” “may,” “will,” “might,” “could,” “intend,” “shall,” and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. These forward-looking statements are made as of the date they were first issued and were based on current expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our business, product and investment strategy and growth plans, our expectation of successfully executing such strategies and plans and our expectations for our April financial and operational results. The webcast will be open to the public at ir. or by clicking here. Roblox will host a live Q&A session to answer questions regarding their first quarter 2022 results on Wednesday, at 5:30 a.m. "Over the past two quarters, we have launched a number of notable innovations including spatial voice and layered clothing that will continue driving user growth, engagement and monetization."
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"We remained focused on delivering our innovation roadmap to unlock the full potential of the Roblox platform and drive long-term returns for investors," said David Baszucki, chief executive officer of Roblox. Hours Engaged were 3.8 billion, up 18% year over yearĪBPDAU were between $4.16 - $4.22, down 25% - 26% year over year Revenue was between $189 million - $192 million, up 30% - 32% year over yearīookings were between $221 million and $224 million, down 8% - 10% year over yearĭAUs were 53.1 million, up 23% year over year Hours Engaged were 11.8 billion, an increase of 22% year over yearĪverage Bookings per DAU (ABPDAU) was $11.67
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Net cash provided by operating activities of $156.4 million Free cash flow was $104.6 millionīookings decreased -3% over Q1 2021 to $631.2 millionĪverage Daily Active Users (DAUs) were 54.1 million, an increase of 28% year over year Revenue increased 39% over Q1 2021 to $537.1 million Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, released its first quarter 2022 financial results today and separately posted a letter to shareholders and supplemental materials on the Roblox investor relations website at ir. Strong year over year growth in Daily Active Users and Hours Engaged, up 28% and 22%, respectively Are you looking to create a gift card program and increase revenue? Contact us today.Revenue up 39% over prior year up to $537.1 million With Xsolla’s help and guidance, these benefits are available for every game developer or publisher ready to earn more and strengthen their connection with players. Shared customer support resources to help the developer’s support team in fielding player inquiries and any other questions.Delivered aggregated financial data to track the performance of each alternative payment method.Legal compliance with local regulations in all available regions.
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